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Getting started and first harvest ​

Create your company, then use Discover to choose a farm. Review its land, price and starter assets before buying. Open Fields and follow the available next action: clear uncleared land, plow, plant, wait and harvest. Fertilizer and irrigation are optional. The review shows the selected equipment, seeds, cost and work time. Nothing starts until you confirm.

The first farm starts a work boost: 5× for 24 service hours, 3× for the next 24 and 2× for the next 24, then normal speed. Skipping guidance does not reset it. Delivery timers are not boosted. All gameplay clocks pause during authoritative service downtime.

First planting, step by step ​

  1. Open your farm, then Storage → Buy seeds. Choose the crop and amount; request and confirm its exact purchase quote.
  2. Return to Fields. Clear an uncleared field and plow it. Select planting, crop and the actual idle tractor/seeder pair.
  3. Review seeds required/available, work cost and duration. Confirm planting, then let the crop grow.
  4. When the crop is ready, explicitly start harvest work with available harvesting equipment and receiving space. Starting a harvest does not instantly put the whole crop in the silo.
  5. Confirmed harvest progress credits stored goods; completed work and the current storage projection show what reached the silo. If storage fills, free capacity and explicitly resume the already paid harvest.

Open help independently of the work boost. Neither reading nor skipping an article starts work or grants a reward.

Glossary and change notes · Public base catalogs

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Experimental balancing · Equilibrio experimental